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Inside Mac Games Volume 3 #12
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IMG 33 Dec 1995.iso
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Important Files
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MGW1Codeƒ
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MGWExterns1.h
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1995-06-25
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//==============================================================================================\\
// ------------------------------------------------------------------------------- \\
// MGWExterns1.h version 1.0.0 copyright © 1993…1995 Jamie McCornack, john calhoun \\
// ------------------------------------------------------------------------------- \\
// Constants and prototypes for Macintosh GameWriter 1.0.0, a training program… \\
// …for beginning Mac game programmers. MGW1 includes MGWUtilities1.c, MGWSound1.c,… \\
// …MGWGraphics1.c, MGWGraphicsBWLite1.c, HelloWorld.rsrc and an assortment of demo… \\
// programs; projects HelloWorld1.π etc. and source code files HelloWorld1.c etc. \\
// A tutorial is available in Tricks of the Mac Game Programming Gurus, published… \\
// …by Hayden Books \\
// \\
// This code is offered by the copyright holders for no fee and for whatever use… \\
// …you care to make of it, but we do hope you remember where it came from. \\
// \\
// Please send bug reports to MacGameDev at America OnLine. macgamedev@aol.com \\
// Suggestions and observations are also appreciated. \\
// Updates and upgrades will be available now and then from the above e-mail address. \\
//==============================================================================================\\
//-------------------------------------------------------------- Constants
// for MGWUtilities1.c
// Assorted resource IDs and string indexes for alerts.
#define rRedAlertID 1000 // Alert resource constants. Used here because it's easier…
#define rRedAlertStringIDs 1000 // …to change constants than to rewite routines.
#define rYellowAlertID 1001 // Alert resource constants. Used here because it's easier…
#define rYellowAlertStringIDs 1001 // …to change constants than to rewite routines.
#define kYellowExitItem 4 // The button in Yellow Alert rsrc that signals "quit game."
#define kErrOldSystem 1 // 'STR#' indicees. You can add more error types to this…
#define kErrOldMacintosh 2 // …list so long as you add as well an additional string…
#define kErrLowMemory 3 // …to the red alert 'STR#' resource.
#define kErrNoResource 4
#define kErrNoColor 5
#define kErrNot8BitColor 6
#define kPref4BitColor 1 // 'STR#' indexes for YellowAlert().
#define kPref8BitColor 2
#define kPrefDownTo8BitColor 3
// for MGWSound1.c
// Assorted Sound Priority constants.
#define kHighestSoundPriority 100
#define kHighSoundPriority 80 // We'll define sound priorites from 1 to 100. You
#define kMediumSoundPriority 50 // can use any integer, but often these predefined
#define kLowSoundPriority 20 // constatns will do the job. One is the lowest priority
#define kLowestSoundPriority 1 // we car to use--negative priorities are confusing.
#define kNoSoundPlaying 0 // Zero is reserved - it indicates "no sound is playing"
//-------------------------------------------------------------- Prototypes
// for MGWUtilities1.c
void CenterAlert (short theAlertID); // Centers the alert in the current monitor screen.
void RedAlert (short whatGives); // Display Alert message, get user ok, exit program.
void YellowAlert (short whatGives); // Display Alert message, get user choice, exit or…
// …continue program.
void RedAlertString (StringPtr theString); // Display Alert message, get ok, exit program.
void YellowAlertString (StringPtr theString); //Display Alert message, get choice, exit or…
// …continue program.
void InitToolbox (void);
short WhatsOurDepth (void);
// for MGWSound1.c
// These routines handles environment launch and exit.
void InitializeForSound(void);
OSErr CloseDownSound(void);
// These routines handle sound loading at the beginning of the program.
Boolean LoadASound(short soundID);
Boolean LoadARangeOfSounds(short firstID, short lastID);
Boolean LoadAllSounds(void);
// These routines free the memory that the last group locked away. These routines do not relocate
// or dispose of the sounds, but allow the memory manager to do so if heap space gets tight.
Boolean ReleaseASound(short soundID);
Boolean ReleaseARangeOfSounds(short firstID, short lastID);
Boolean ReleaseAllSounds(void);
// The next group are "utility" routines that give you information about the state of sound.
Boolean IsSoundOn(void);
Boolean ASoundIsPlaying(void);
short SoundPriorityPlaying(void);
Boolean ThisMacCanPlaySounds(void);
// The last two routines actually play the sound.
OSErr PlayASound(short soundID, short priority);
OSErr PlaySynchSound(short soundID, short priority);
// The Feeping Creature routines. Use sparingly.
OSErr PlayLoopSound(short soundID, short priority);
OSErr PlayLoopSoundOften(short soundID, short priority, short howManyLoops);
void AddSoundToQ (short soundID);
// for MGWGraphics1.c
void CreateOffScreenBitMap (Rect *theRect, GrafPtr *offScreen);
void CreateOffScreenPixMap (Rect *theRect, CGrafPtr *offScreen);
void KillOffscreenBitMap (GrafPtr *wasPort);
void KillOffscreenPixMap (CGrafPtr *wasPort);
void LoadGraphic (short resID);
// These routines presume your mainWindow is named…
void DumpScreenToWork (Rect targetRect); // …mainWindow, and your ofscreen graphics buffer…
void DumpWorkToScreen (Rect targetRect); // …is named workCPort. Change names as needed.
// for MGWGraphicsBWLite1.c
void CreateOffScreenBitMapLite (Rect *theRect, GrafPtr *offScreen);
void LoadGraphicLite (short resID);
//------------------------------------------------------------------------------------------\\
// End MGWExterns1.c \\
//------------------------------------------------------------------------------------------\\